The skill system curve is wonky and doesn't always scale evenly, but if it would pose a challenge to a professional in the field or a mighty task for a novice, it should probably have a DC. This is most common in exploration and non-combat sections. If you're writing an adventure, impose a DC (or Dice Challenge) as a target number for actions of particular risk. Used properly, the skill system adds another facet to the game by granting access to new opportunities for exploration. A thief might find out about the Lost Era of Malgoniva by stumbling upon some ancient tomes, or he might gain similar or additional information with a high enough roll on Knowledge (History). The paladin's player may not be good at crafting speeches, but his +12 to Diplomacy guarantees a positive reaction from most people who don't wish him ill will. ![]() ![]() From Acrobatics to Intimidate, they provide avenues which can help give a PC a much-needed push at a certain task. Let Go of the Sacred Cows: 'Player Skill'Įvery character has skills in Pathfinder, traits which determine proficiency in certain actions and occupations.
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